Beginner's Guide to iOS 11 App Development Using Swift 4




Beginner's Guide to iOS 11 App Development Using Swift 4 1st Edition

Book Name : Beginner's Guide to iOS 11 App Development Using Swift 4


Edition : 1st Edition | | ISBN : B0767MKDRZ



Category : Programming & IT


Format / Pages : PDF - 215 Pages


Book Description

Beginner's Guide to iOS 11 App Development Using Swift 4 pdf

This book covers iOS 11 app design fundamentals using the latest Swift 4 programming language, Xcode 9 and iOS 11 SDK.

The author assumes you have no experience in app development. The book starts with the installation of the required programming environment and setting up the simulators. Then, the simplest "Hello World" app is developed step by step. In the next chapter, basics of the Swift 4 programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift lecture, 7 real world apps are developed again by step by step instructions. Each code line is explained. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Swift code and testing the app in simulators and real devices.

Sample apps developed in this book are as follows:



1. Disco lights app: Learn the basics of app development and use buttons in your code.

2. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen.

3. Simple die roller app: Using random number generator functions, including image sets in your project, displaying images on the screen and changing the displayed image using Swift code.

4. Exercise calorie calculator app: Using global variables, creating tabbed apps and utilizing segmented controls.

5. Show my location app: Adding a map object to your app, setting required permissions, accessing GPS device and showing real time location on the map.

6. SOS sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS.

7. Bounce the ball game: Basics of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen touches, moving game objects according to touches, combining all these and more to develop a complete ball bouncing game.



This book includes 214 figures and 101 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and complete project files can be viewed and downloaded from the the book's website: www.yamaclis.com/ios11.


Preview Beginner's Guide to iOS 11 App Development Using Swift 4 Pdf

Preview eBook

Download Beginner's Guide to iOS 11 App Development Using Swift 4 1st Edition Pdf




This site comply with DMCA digital copyright. We do not store files not owned by us, or without the permission of the owner. We also do not have links that lead to sites DMCA copyright infringement.


If You feel that this book is belong to you and you want to unpublish it, Please Contact us .


Tags


Books For Same Author:


KeyWords

Search

Most Read

Communication Networks: A Concise Introduction Computer Networking Problems and Solutions Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies IBM Workplace Services Express For Dummies AutoCAD & AutoCAD LT All-in-One Desk Reference For Dummies Freeze-Drying Immunology for Life Scientists Casarett & Doull's Toxicology: The Basic Science of Poisons

Last Added

Communication Networks: A Concise Introduction Computer Networking Problems and Solutions Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies IBM Workplace Services Express For Dummies AutoCAD & AutoCAD LT All-in-One Desk Reference For Dummies Teach Yourself VISUALLY iPad Operating Systems: A Multi-perspective Episodic Approach Web Applications on Azure Pro JavaFX 9 Scala for Java Developers: A Practical Primer Build Better Chatbots Management Information Systems